John Pomeroy
Hi there!
I’m John Pomeroy, and I love to create and animate. I’ve been doing it for a long time and with a lot of different people.
In 1973, I began working at the Walt Disney Company as a background artist, and after only a short year I was grateful to earn the role of full animator to work on Winnie the Pooh and Tigger Too—a beloved classic that went on to earn an Academy Award Nomination.
During my time at Disney, I met fellow animators Don Bluth and Gary Goldman. We hit it off almost immediately and set to work on an independent short film entitled, Banjo the Woodpile Cat. That labor of love paved the way for me, Bluth, Goldman, and several other Disney animators to form Don Bluth Productions—which, later, became Bluth Group. Together, we went on to produce The Secret of NIMH (1982), as well as the animation for the laserdisc video games Space Ace and Dragon’s Lair—which was most recently highlighted in Netflix’s Stranger Things.
In 1986, I worked as the directing animator and producer on An American Tail and, shortly thereafter, The Land Before Time, before I moved back to America in 1989 to form a new U.S. wing of Bluth Group, which eventually became Sullivan Bluth Studios.
When Sullivan Bluth Studios closed in 1995, I returned to Disney to work as the supervising animator on Pocahontas, where I also designed and led a crew of fourteen animators to create the character of John Smith.
I was also a supervising animator for Fantasia 2000, and an animator for Treasure Planet, Curious George, The Simpsons Movie. I was the lead character designer for Milo Thatch on Atlantis: The Lost Empire.
Outside of illustration and animation, I'm a storyboard artist, I love to sculpt, and I’ve created busts that animated film artists use to visualize 3-D character models. I’m also a painter of historical events and a builder of historic weapons that are actually used as props in Hollywood movies. Additionally, I’m an oil painter, portrait artist by commission, lecturer, and college professor.
I love to create and tell stories. How can I help you tell your story?